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2009
ACM
16 years 29 days ago
Toward technologies that support family reflections on health
Previous research has explored how technology can motivate healthy living in social groups such as friends and coworkers. However, little research has focused on the implications ...
Andrea Grimes, Desney S. Tan, Dan Morris
ACMDIS
2006
ACM
16 years 13 days ago
DJs' perspectives on interaction and awareness in nightclubs
Several researchers have recently proposed technology for crowd-and-DJ interactions in nightclub environments. However, these attempts have not always met with success. In order t...
Carrie Gates, Sriram Subramanian, Carl Gutwin
OZCHI
2006
ACM
16 years 12 days ago
From the certainty of information transfer to the ambiguity of intuition
Handovers between shifts are known causes of preventable adverse events in hospitals. In order to gain an insight into the information transfer that occurs between shifts of senio...
Florian Mueller, Stefanie Kethers, Leila Alem, Ros...
CANDT
2009
15 years 10 months ago
Experiential role of artefacts in cooperative design
The role of material artefacts in supporting distributed and colocated work practices has been well acknowledged within HCI and CSCW research. In this paper, we show that in addit...
Dhaval Vyas, Dirk Heylen, Anton Nijholt, Gerrit C....
DIMEA
2008
164views Multimedia» more  DIMEA 2008»
15 years 8 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...