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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 15 days ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
BMCBI
2011
14 years 10 months ago
Computable visually observed phenotype ontological framework for plants
Background: The ability to search for and precisely compare similar phenotypic appearances within and across species has vast potential in plant science and genetic research. The ...
Jaturon Harnsomburana, Jason M. Green, Adrian S. B...
HICSS
2009
IEEE
136views Biometrics» more  HICSS 2009»
16 years 1 months ago
New Development of Advanced ITG Framework
Recent research has begun to place greater emphasis on the strategic use of IT in seeking to build firm’s capability, thus innovating firm’s business value. In this context, m...
Jung-Hoon Lee, S.-H. Juhn, K.-T. Hwang
HICSS
2006
IEEE
170views Biometrics» more  HICSS 2006»
16 years 17 days ago
The Role of Knowledge Management Governance in the Implementation of Strategy
Previous research has examined different understandings of the concept of knowledge management and from this, a multiplicity of approaches to implement strategies have been derive...
Suzanne Zyngier, Frada Burstein, Judy McKay
HICSS
2003
IEEE
94views Biometrics» more  HICSS 2003»
15 years 11 months ago
A Theory and Measurement of Meeting Satisfaction
For many years, meeting satisfaction has been a key outcome variable in experimental Group Support Systems (GSS) research. GSS research results on meeting satisfaction are conflic...
Robert O. Briggs, Gert-Jan de Vreede, Bruce A. Rei...