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2003
15 years 8 months ago
Design and Implementation of Semi-preemptible IO
Allowing higher-priority requests to preempt ongoing disk IOs is of particular benefit to delay-sensitive multimedia and real-time systems. In this paper we propose Semi-preempti...
Zoran Dimitrijevic, Raju Rangaswami, Edward Y. Cha...
ECTEL
2010
Springer
15 years 7 months ago
Ambient Displays and Game Design Patterns
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...
CEC
2008
IEEE
15 years 7 months ago
Design and implementation of a patterns recognition system for analysis of biological liquids
Given the great amount of data that are generated of the experiments to analyze information of extracted chemical fluids of the brain of a rodent, arises the necessity to design an...
Jose Aguilar, Luis Hernandez, Anny Olivar
AROBOTS
2008
90views more  AROBOTS 2008»
15 years 6 months ago
Controller design for human-robot interaction
Many robotics tasks require a robot to share the same workspace with humans. In such settings, it is important that the robot performs in such a way that does not cause distress t...
Eric Meisner, Volkan Isler, Jeff Trinkle
172
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NETWORK
2008
91views more  NETWORK 2008»
15 years 6 months ago
IEEE 802.16 Mesh Schedulers: Issues and Design Challenges
IEEE 802.16 mesh mode defines three types of resource scheduling: coordinated centralized, coordinated distributed, and uncoordinated distributed. While the standard defines the r...
Najah A. Abu Ali, Abd-Elhamid M. Taha, Hossam S. H...