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NETGAMES
2004
ACM
15 years 12 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
HICSS
2003
IEEE
136views Biometrics» more  HICSS 2003»
15 years 11 months ago
Dynamic Network Interface Selection in Multihomed Mobile Hosts
Abstract—Current mobile devices are often equipped with several network interfaces, which may be of different access technologies, both wireless and cellular. Different requireme...
Jukka Ylitalo, Tony Jokikyyny, Tero Kauppinen, Ant...
AINA
2007
IEEE
16 years 27 days ago
Conflict Free Address Allocation Mechanism for Mobile Ad Hoc Networks
A Mobile Ad-hoc Network (MANET) can be implemented anywhere where there is little or no communication infrastructure, or the existing infrastructure is inconvenient to use. A numb...
Sudath Indrasinghe, Rubem Pereira, John Haggerty
ICC
2007
IEEE
16 years 26 days ago
Fault-Tolerant Manycast to Mobile Destinations in Sensor Networks
Manycast is a group communication primitive wherein the source is required to send data packets to a certain number of a given set of destinations. In this article, we design faul...
Xianjin Zhu, Himanshu Gupta
ICRA
2006
IEEE
138views Robotics» more  ICRA 2006»
16 years 17 days ago
An Analysis of Rollover Stability Measurement for High-speed Mobile Robots
– Mobile robots and passenger vehicles are frequently required to operate at high speeds, on terrain that is sloped or uneven. These systems can be susceptible to rollover, parti...
Steven C. Peters, Karl Iagnemma