In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
Abstract—Current mobile devices are often equipped with several network interfaces, which may be of different access technologies, both wireless and cellular. Different requireme...
Jukka Ylitalo, Tony Jokikyyny, Tero Kauppinen, Ant...
A Mobile Ad-hoc Network (MANET) can be implemented anywhere where there is little or no communication infrastructure, or the existing infrastructure is inconvenient to use. A numb...
Manycast is a group communication primitive wherein the source is required to send data packets to a certain number of a given set of destinations. In this article, we design faul...
– Mobile robots and passenger vehicles are frequently required to operate at high speeds, on terrain that is sloped or uneven. These systems can be susceptible to rollover, parti...