We are interested in this problem: a verifier, with a small and reliable storage, wants to periodically check whether a remote server is keeping a large file x. A dishonest server,...
We propose an approach to remote display systems in which the client predicts the screen update events that the server will send and applies them to the screen immediately, thus e...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Bulk data movement occurs commonly in server workloads and their performance is rather poor on today’s microprocessors. We propose the use of small dedicated copy engines, and p...
Li Zhao, Ravi R. Iyer, Srihari Makineni, Laxmi N. ...
An increasingly large amount of such applications employ service objects such as Servlets to generate dynamic and personalized content. Existing caching infrastructures are not we...