Internet streaming applications are affected by adverse network conditions such as high packet loss rates and long delays. This paper aims at mitigating such effects by leveraging...
Today most multiplayer game servers are pre-located statically, which makes it hard for gamers to find equi-ping hosts for their matches. This is especially important for first per...
While collaboration has become a basic requirement for many development environments, solutions for collaborative modeling are far from being satisfact1ory. OPCATeam, which relies ...
In this paper we present multimedia adaptation strategies for live video streams, at the streaming server, where we switch among several versions of the coded multimedia to match ...
Deepak S. Turaga, Ahmed Abd El Al, Chitra Venkatra...
A master/worker paradigm for executing large-scale parallel discrete event simulation programs over networkenabled computational resources is proposed and evaluated. In contrast t...