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» Requirements and design of a dynamic Grid networking layer
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IWCMC
2006
ACM
16 years 9 days ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
INFOCOM
2003
IEEE
15 years 11 months ago
Physical Topology Discovery for Large Multi-Subnet Networks
— Knowledge of the up-to-date physical (i.e., layer-2) topology of an Ethernet network is crucial to a number of critical network management tasks, including reactive and proacti...
Yigal Bejerano, Yuri Breitbart, Minos N. Garofalak...
SPAA
2006
ACM
16 years 9 days ago
Playing push vs pull: models and algorithms for disseminating dynamic data in networks
Consider a network in which a collection of source nodes maintain and periodically update data objects for a collection of sink nodes, each of which periodically accesses the data...
R. C. Chakinala, Abishek Kumarasubramanian, Kofi A...
MSWIM
2004
ACM
15 years 11 months ago
Detailed models for sensor network simulations and their impact on network performance
Recent trends in sensor network simulation can be divided between less flexible but accurate emulation based approach and more generic but less detailed network simulator models....
Maneesh Varshney, Rajive Bagrodia
IPPS
2005
IEEE
15 years 12 months ago
GUARD: Gossip Used for Autonomous Resource Detection
A growing trend in the development and deployment of grid computing systems is decentralization. Decentralizing these systems helps make them more scalable and robust, but poses s...
Sagnik Nandy, Larry Carter, Jeanne Ferrante