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UIST
2006
ACM
16 years 10 days ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
ICCD
2005
IEEE
159views Hardware» more  ICCD 2005»
16 years 16 hour ago
Architectural-Level Fault Tolerant Computation in Nanoelectronic Processors
Nanoelectronic devices are expected to have extremely high and variable fault rates; thus future processor architectures based on these unreliable devices need to be built with fa...
Wenjing Rao, Alex Orailoglu, Ramesh Karri
SBACPAD
2005
IEEE
176views Hardware» more  SBACPAD 2005»
15 years 12 months ago
Analyzing and Improving Clustering Based Sampling for Microprocessor Simulation
The time required to simulate a complete benchmark program using the cycle-accurate model of a microprocessor can be prohibitively high. One of the proposed methodologies, represe...
Yue Luo, Ajay Joshi, Aashish Phansalkar, Lizy Kuri...
HICSS
2003
IEEE
140views Biometrics» more  HICSS 2003»
15 years 11 months ago
The Effects of Time and Personality on the Productivity of Management Information Systems
The paper studies the relationship between information technology (IT), time personality and managerial productivity. Time personality is captured by concepts of polychronicity an...
Vladimir Kvassov
RIAO
2007
15 years 7 months ago
Selecting Automatically the Best Query Translations
In order to search corpora written in two or more languages, the simplest and most efficient approach is to translate the query submitted into the required language(s). To achieve...
Pierre-Yves Berger, Jacques Savoy
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