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EUROPAR
2009
Springer
16 years 1 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
ISSTA
2009
ACM
16 years 1 months ago
Memory slicing
Traditional dynamic program slicing techniques are code-centric, meaning dependences are introduced between executed statement instances, which gives rise to various problems such...
Bin Xin, Xiangyu Zhang
JCDL
2009
ACM
102views Education» more  JCDL 2009»
16 years 1 months ago
Unsupervised creation of small world networks for the preservation of digital objects
The prevailing model for digital preservation is that archives should be similar to a “fortress”: a large, protective infrastructure built to defend a relatively small collect...
Charles L. Cartledge, Michael L. Nelson
CSMR
2007
IEEE
16 years 1 months ago
Example-Driven Reconstruction of Software Models
As software systems evolve, they become more complex and harder to understand and maintain. Certain reverse engineering techniques attempt to reconstruct software models from sour...
Oscar Nierstrasz, Markus Kobel, Tudor Gîrba,...
CSMR
2007
IEEE
16 years 1 months ago
Online Construction of Dynamic Object Process Graphs
A dynamic object process graph is a view on the control flow graph from the perspective of a single object. It has been shown that such a graph can be a useful starting point for...
Jochen Quante