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» Requirements Development in Scenario-Based Design
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SERP
2004
15 years 8 months ago
Modeling Aspects of the Dynasty 3-D Game
This paper presents the motivation as well as the development for Dynasty, a 3-D game. Dynasty is a multiplayer 3D first person shooter game that is based in Ancient China. Player...
Frederick C. Harris Jr., Brent Devaney, John Kenyo...
ECSCW
1997
15 years 7 months ago
Rethinking CSCW systems: The architecture of Milano
: After eleven years, CSCW is a well recognized research field which has generated, among other things, some new theoretical findings on work practices and cooperation and some new...
Alessandra Agostini, Giorgio De Michelis, Maria An...
ET
1998
99views more  ET 1998»
15 years 6 months ago
A Behavior Model for Next Generation Test Systems
Defining information required by automatic test systems frequently involves a description of system behavior. To facilitate capturing the required behavior information in the cont...
Lee A. Shombert, John W. Sheppard
LCTRTS
2001
Springer
15 years 11 months ago
Middleware For Building Adaptive Systems Via Configuration
1 COTS (commercial off-the-shelf) devices are capable of executing powerful, distributed algorithms. Very large, adaptive systems can be created by simply integrating these devices...
Sanjai Narain, Ravichander Vaidyanathan, Stanley M...
ECOOPW
1998
Springer
15 years 10 months ago
Evaluating OO-CASE Tools: OO Research Meets Practice
Current object-oriented CASE tools are useful for recording and gaining insight into OO models. They offer extensive support for especially the analysis and design of object-orien...
Danny Greefhorst, Mark van Elswijk, Mattijs Maat, ...