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CVIU
2007
157views more  CVIU 2007»
15 years 6 months ago
Camera calibration and light source orientation from solar shadows
In this paper, we describe a method for recovering camera parameters from perspective views of daylight shadows in a scene, given only minimal geometric information determined fro...
Xiaochun Cao, Hassan Foroosh
CVIU
2007
121views more  CVIU 2007»
15 years 6 months ago
Vision-based hand pose estimation: A review
Direct use of the hand as an input device is an attractive method for providing natural human–computer interaction (HCI). Currently, the only technology that satisfies the adva...
Ali Erol, George Bebis, Mircea Nicolescu, Richard ...
JGTOOLS
2006
125views more  JGTOOLS 2006»
15 years 6 months ago
GPU-Based Tiled Ray Casting Using Depth Peeling
We propose a new hardware ray casting algorithm for unstructured meshes composed of tetrahedral cells. Our work builds on the technique published at IEEE Visualization 2003 by Wei...
Fábio F. Bernardon, Christian Azambuja Pago...
JSS
2006
80views more  JSS 2006»
15 years 6 months ago
Polyhedral space generation and memory estimation from interface and memory models of real-time video systems
We present a tool and a methodology for estimating the memory storage requirement for synchronous real-time video processing systems. Typically, a designer will use the feedback i...
Benny Thörnberg, Qubo Hu, Martin Palkovic, Ma...
MTA
2006
93views more  MTA 2006»
15 years 6 months ago
A multi-threshold online smoothing technique for variable rate multimedia streams
Variable bit rate (VBR) compression for media streams allocates more bits to complex scenes and fewer bits to simple scenes. This results in a higher and more uniform visual and au...
Roger Zimmermann, Cyrus Shahabi, Kun Fu, Mehrdad J...