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CHI
2004
ACM
16 years 6 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
IPPS
2006
IEEE
16 years 17 days ago
Sim-X: parallel system software for interactive multi-experiment computational studies
Advances in high-performance computing have led to the broad use of computational studies in everyday engineering and scientific applications. A single study may require thousand...
Siu-Man Yau, Eitan Grinspun, Vijay Karamcheti, Den...
PDC
2004
ACM
15 years 12 months ago
The impact of participation in information system design: a comparison of contextual placements
To compare the outcomes of participatory and user-centered contextual design, case study methods and the Activity Checklist derived from Activity Theory are used to analyze two sy...
Magnus Irestig, Henrik Eriksson, Toomas Timpka
LCTRTS
2004
Springer
15 years 12 months ago
Procrastination scheduling in fixed priority real-time systems
Procrastination scheduling has gained importance for energy efficiency due to the rapid increase in the leakage power consumption. Under procrastination scheduling, task executio...
Ravindra Jejurikar, Rajesh K. Gupta
COMPSAC
2009
IEEE
15 years 11 months ago
ELALPS: A Framework to Eliminate Location Anonymizer from Location Privacy Systems
—Countless challenges to preserving a user’s location privacy exist and have become more important than ever before with the proliferation of handheld devices and the pervasive...
Mehrab Monjur, Sheikh Iqbal Ahamed, Chowdhury Shar...