Sciweavers

259 search results - page 22 / 52
» Representing the Applications and Compositions of Design Pat...
Sort
View
165
Voted
ATAL
2009
Springer
15 years 7 months ago
Playing with Agent Coordination Patterns in MAGE
MAGE (Multi-Agent Game Environment) is a logic-based framework that uses games as a metaphor for representing complex agent activities within an artificial society. More specifical...
Visara Urovi, Kostas Stathis
175
Voted
CODES
1996
IEEE
15 years 10 months ago
Fully Parallel Hardware/Software Codesign for Multi-Dimensional DSP Applications
The design of multi-dimensional systems using hardware/software codesign allows a significant improvement in the development cycle. This paper presents a technique that enables a ...
Michael Sheliga, Nelson L. Passos, Edwin Hsing-Mea...
163
Voted
TSE
2010
118views more  TSE 2010»
15 years 4 months ago
Exception Handling Patterns for Process Modeling
—Process modeling allows for analysis and improvement of processes that coordinate multiple people and tools working together to carry out a task. Process modeling typically focu...
Barbara Staudt Lerner, Stefan Christov, Leon J. Os...
163
Voted
ICFEM
2009
Springer
15 years 3 months ago
A Compositional Approach on Modal Specifications for Timed Systems
Abstract. On the one hand, modal specifications are classic, convenient, and expressive mathematical objects to represent interfaces of component-based systems. On the other hand, ...
Nathalie Bertrand, Axel Legay, Sophie Pinchinat, J...
167
Voted
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 5 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong