Identifying user-dependent information that can be automatically collected helps build a user model by which 1) to predict what the user wants to do next and 2) to do relevant pre...
We study the problem of gathering information from the nodes of a multi-hop radio network into a pre-defined destination node under the interference constraints. In such a network...
We consider two-player games with imperfect information and quantitative objective. The game is played on a weighted graph with a state space partitioned into classes of indistingu...
We study the problem of gathering information from the nodes of a multi-hop radio network into a pre-defined destination node under the interference constraints. In such a network,...
We describe a class of problems motivated by numerous real-world applications where there is a collection of objects that have both a cost and a value, but where some of those obj...
David L. Roberts, Charles L. Isbell, Michael L. Li...