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CVPR
2010
IEEE
16 years 8 days ago
Dense Interest Points
Local features or image patches have become a standard tool in computer vision, with numerous application domains. Roughly speaking, two different types of patchbased image repres...
Tinne Tuytelaars
HLK
2003
IEEE
16 years 7 days ago
Generic Deformable Implicit Mesh Models for Automated Reconstruction
Deformable 3–D models can be represented either as explicit or implicit surfaces. Explicit surfaces, such as triangulations or wire-frame models, are widely accepted in the Comp...
Slobodan Ilic, Pascal Fua
ICCV
2003
IEEE
16 years 7 days ago
Meshfree Particle Method
Many of the computer vision algorithms have been posed in various forms of differential equations, derived from minimization of specific energy functionals, and the finite eleme...
Huafeng Liu, Pengcheng Shi
ICCV
2003
IEEE
16 years 7 days ago
Modeling Textured Motion : Particle, Wave and Sketch
In this paper, we present a generative model for textured motion phenomena, such as falling snow, wavy river and dancing grass, etc. Firstly, we represent an image as a linear sup...
Yizhou Wang, Song Chun Zhu
VISUALIZATION
2003
IEEE
16 years 6 days ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...