Local features or image patches have become a standard tool in computer vision, with numerous application domains. Roughly speaking, two different types of patchbased image repres...
Deformable 3–D models can be represented either as explicit or implicit surfaces. Explicit surfaces, such as triangulations or wire-frame models, are widely accepted in the Comp...
Many of the computer vision algorithms have been posed in various forms of differential equations, derived from minimization of specific energy functionals, and the finite eleme...
In this paper, we present a generative model for textured motion phenomena, such as falling snow, wavy river and dancing grass, etc. Firstly, we represent an image as a linear sup...
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...