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» Representations for evolutionary algorithms
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EVOW
2010
Springer
16 years 2 months ago
Search-Based Procedural Content Generation
Recently, a small number of papers have appeared in which the authors implement stochastic search algorithms, such as evolutionary computation, to generate game content, such as le...
Julian Togelius, Georgios N. Yannakakis, Kenneth O...
ARTCOM
2009
IEEE
16 years 2 months ago
Image Segmentation - A Survey of Soft Computing Approaches
—Soft Computing is an emerging field that consists of complementary elements of fuzzy logic, neural computing and evolutionary computation. Soft computing techniques have found w...
N. Senthilkumaran, R. Rajesh
EVOW
2009
Springer
16 years 2 months ago
Habitat: Engineering in a Simulated Audible Ecosystem
This paper introduces a novel approach to generating audio or visual heterogeneity by simulating multi-level habitat formation by ecosystemengineer organisms. Ecosystem engineers g...
Alan Dorin
CEC
2009
IEEE
16 years 2 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
GECCO
2009
Springer
157views Optimization» more  GECCO 2009»
16 years 1 months ago
Multi material topological optimization of structures and mechanisms
Multi-material 3D-printing technologies permit the freeform fabrication of complex spatial arrangements of materials in arbitrary geometries. This technology has opened the door t...
Jonathan D. Hiller, Hod Lipson