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SIGGRAPH
1993
ACM
15 years 11 months ago
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Thomas A. Funkhouser, Carlo H. Séquin
PRESENCE
1998
123views more  PRESENCE 1998»
15 years 6 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
GECCO
2009
Springer
142views Optimization» more  GECCO 2009»
16 years 1 months ago
A stopping criterion based on Kalman estimation techniques with several progress indicators
The need for a stopping criterion in MOEA’s is a repeatedly mentioned matter in the domain of MOOP’s, even though it is usually left aside as secondary, while stopping criteri...
José Luis Guerrero, Jesús Garc&iacut...
GECCO
2007
Springer
308views Optimization» more  GECCO 2007»
16 years 1 months ago
Multiobjective clustering with automatic k-determination for large-scale data
Web mining - data mining for web data - is a key factor of web technologies. Especially, web behavior mining has attracted a great deal of attention recently. Behavior mining invo...
Nobukazu Matake, Tomoyuki Hiroyasu, Mitsunori Miki...
GECCO
2007
Springer
184views Optimization» more  GECCO 2007»
16 years 1 months ago
Experimental analysis of binary differential evolution in dynamic environments
Many real-world optimization problems are dynamic in nature. The interest in the Evolutionary Algorithms (EAs) community in applying EA variants to dynamic optimization problems h...
Alp Emre Kanlikilicer, Ali Keles, Sima Uyar