An algorithm for creating smooth spline surfaces over irregular meshes is presented. The algorithm is a generalization of quadratic B-splines; that is, if a mesh is (locally) regu...
The discrete logarithm problem (DLP) generalizes to the constrained DLP, where the secret exponent x belongs to a set known to the attacker. The complexity of generic algorithms f...
We present an efficient algorithm for haptic rendering of deformable bodies with highly detailed surface geometry using a fast contact handling algorithm. We exploit a layered defo...
Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Mark...
Background: Popular methods to reconstruct molecular phylogenies are based on multiple sequence alignments, in which addition or removal of data may change the resulting tree topo...
Olivier Bastien, Philippe Ortet, Sylvaine Roy, Eri...
This contribution is concerned with a generalization of Itoh and Tsujii's algorithm for inversion in extension fields GF(qm ). Unlike the original algorithm, the method introd...