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SIGGRAPH
1999
ACM
15 years 11 months ago
Art-based Rendering of Fur, Grass, and Trees
Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...
VISUALIZATION
1998
IEEE
15 years 10 months ago
Interpolation of triangle hierarchies
We consider interpolation between keyframe hierarchies. We impose a set of weak constraints that allows smooth interpolation between two keyframe hierarchies in an animation or, m...
Axel Friedrich, Konrad Polthier, Markus Schmies
VISUALIZATION
1998
IEEE
15 years 10 months ago
Real-time techniques for 3D flow visualization
Visualization of three dimensional flow has to overcome a lot of problems to be effective. Among them are occlusion of distant details, lack of directional and depth hints and clu...
Anton L. Fuhrmann, Eduard Gröller
SIGGRAPH
1998
ACM
15 years 10 months ago
Real Time Compression of Triangle Mesh Connectivity
In this paper we introduce a new compressed representation for the connectivity of a triangle mesh. We present local compression and decompression algorithms which are fast enough...
Stefan Gumhold, Wolfgang Straßer
SIGGRAPH
1998
ACM
15 years 10 months ago
A Multiscale Model of Adaptation and Spatial Vision for Realistic Image Display
In this paper we develop a computational model of adaptation and spatial vision for realistic tone reproduction. The model is based on a multiscale representation of pattern, lumi...
Sumanta N. Pattanaik, James A. Ferwerda, Mark D. F...