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CGF
2010
198views more  CGF 2010»
15 years 6 months ago
Feature Preserving Mesh Generation from 3D Point Clouds
We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the cova...
Nader Salman, Mariette Yvinec, Quentin Méri...
CGF
2010
169views more  CGF 2010»
15 years 6 months ago
Image-Based Edge Bundles: Simplified Visualization of Large Graphs
We present a new approach aimed at understanding the structure of connections in edge-bundling layouts. We combine the advantages of edge bundles with a bundle-centric simplified ...
Alexandru Telea, Ozan Ersoy
CGF
2010
99views more  CGF 2010»
15 years 6 months ago
Understanding Interactive Legends: a Comparative Evaluation with Standard Widgets
Interactive information visualization systems rely on widgets to allow users to interact with the data and modify the representation. We define interactive legends as a class of c...
Nathalie Henry Riche, Bongshin Lee, Catherine Plai...
CGF
2008
156views more  CGF 2008»
15 years 6 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
CGF
2008
109views more  CGF 2008»
15 years 6 months ago
A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...