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AIIDE
2006
15 years 8 months ago
A Framework for Summarizing Game Experiences as Narratives
Online role playing games may be enjoyed periodically for months or years at a time. Players often log onto the game and play for a short time, and then log off for a long period ...
Yun-Gyung Cheong, R. Michael Young
IAJIT
2008
131views more  IAJIT 2008»
15 years 6 months ago
Shadow Casting with Stencil Buffer for Real-Time Rendering
: We present a new method for real-time rendering of soft shadows in dynamic scenes. Our approach is based on shadow volume algorithm which provides fast, accurate and high quality...
Mohd Shafry Mohd Rahim, Daut Daman
TGIS
2008
80views more  TGIS 2008»
15 years 6 months ago
Defining a Digital Earth System
In a 1998 speech before the California Science Center in Los Angeles, then US VicePresident Al Gore called for a global undertaking to build a multi-faceted computing system for e...
Karl E. Grossner, Michael F. Goodchild, Keith C. C...
ICWSM
2009
15 years 4 months ago
Delta TFIDF: An Improved Feature Space for Sentiment Analysis
Mining opinions and sentiment from social networking sites is a popular application for social media systems. Common approaches use a machine learning system with a bag of words f...
Justin Martineau, Tim Finin
SIGGRAPH
1996
ACM
15 years 11 months ago
Progressive Meshes
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
Hugues Hoppe