Skeletons are important shape descriptors in object representation and recognition. Typically, skeletons of volumetric models are computed using iterative thinning. However, tradi...
In this paper, we present an efficient 3D shape rejection algorithm for unlabeled 3D markers. The problem is important in domains such as rehabilitation and the performing arts. T...
This paper describes in details the implementation of the ActiveCube system. ActiveCube allows users to construct and interact with 3D environments by using physical cubes as bi-di...
Focusing on deixis in human computer interaction this paper presents interdisciplinary work on the use of co-verbal gesture . Empirical investigations, theoretical modeling, and co...
The aim of this paper is to develop a mathematical model with the ability to predict particle degradation during dilute phase pneumatic conveying. A numerical procedure, based on a...
Pierre Chapelle, Nicholas Christakis, Hadi Abou-Ch...