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GMP
2006
IEEE
118views Solid Modeling» more  GMP 2006»
16 years 20 days ago
Computing a Family of Skeletons of Volumetric Models for Shape Description
Skeletons are important shape descriptors in object representation and recognition. Typically, skeletons of volumetric models are computed using iterative thinning. However, tradi...
Tao Ju, Matthew L. Baker, Wah Chiu
ICMCS
2005
IEEE
97views Multimedia» more  ICMCS 2005»
16 years 7 days ago
A computationally efficient 3D shape rejection algorithm
In this paper, we present an efficient 3D shape rejection algorithm for unlabeled 3D markers. The problem is important in domains such as rehabilitation and the performing arts. T...
Yinpeng Chen, Hari Sundaram
SG
2004
Springer
15 years 12 months ago
Implementation of ActiveCube as an Intuitive 3D Computer Interface
This paper describes in details the implementation of the ActiveCube system. ActiveCube allows users to construct and interact with 3D environments by using physical cubes as bi-di...
Ryoichi Watanabe, Yuichi Itoh, Michihiro Kawai, Yo...
GW
2003
Springer
109views Biometrics» more  GW 2003»
15 years 12 months ago
Deixis in Multimodal Human Computer Interaction: An Interdisciplinary Approach
Focusing on deixis in human computer interaction this paper presents interdisciplinary work on the use of co-verbal gesture . Empirical investigations, theoretical modeling, and co...
Alfred Kranstedt, Peter Kühnlein, Ipke Wachsm...
ICCSA
2003
Springer
15 years 12 months ago
Computational Modelling of Particle Degradation in Dilute Phase Pneumatic Conveyors
The aim of this paper is to develop a mathematical model with the ability to predict particle degradation during dilute phase pneumatic conveying. A numerical procedure, based on a...
Pierre Chapelle, Nicholas Christakis, Hadi Abou-Ch...