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» Representation and Self-Similarity of Shapes
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VISSYM
2007
15 years 8 months ago
Subdivision Volume Splatting
Volumetric Subdivision (VS) is a powerful paradigm that enables volumetric sculpting and realistic volume deformations that give rise to the concept of "virtual clay". I...
Kevin T. McDonnell, Neophytos Neophytou, Klaus Mue...
AVI
2010
15 years 7 months ago
A new weaving technique for handling overlapping regions
The use of transparencies is a common strategy in visual representations to guarantee the visibility of different overlapping graphical objects, especially, if no visibility-decid...
Martin Luboschik, Axel Radloff, Heidrun Schumann
SGP
2003
15 years 7 months ago
Approximating and Intersecting Surfaces from Points
Point sets become an increasingly popular shape representation. Most shape processing and rendering tasks require the approximation of a continuous surface from the point data. We...
Anders Adamson, Marc Alexa
MVA
1990
139views Computer Vision» more  MVA 1990»
15 years 7 months ago
Generation of 3-D Models Based on Image Fusion of Range Data
This paper presents a method for measuringthe entire three dimensional (3D) shape of object, which is applicable for 3D digitizing into a solid modeling CAD. The method measures t...
Yasuo Sakaguchi, Hirokazu Kato, Kosuke Sato, Seiji...
JVCA
2006
206views more  JVCA 2006»
15 years 6 months ago
Realistic human hand deformation
d Abstract) Jieun Lee, Seung-Hyun Yoon, and Myunng-Soo Kim Seoul National University, KOREA We present a new approach to realistic hand modeling and deformation with real-time per...
Jieun Lee, Seung-Hyun Yoon, Myung-Soo Kim