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MIDDLEWARE
2007
Springer
16 years 17 days ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
GRID
2003
Springer
15 years 11 months ago
Enabling the Co-Allocation of Grid Data Transfers
Data-sharing scientific communities use storage systems as distributed data stores by replicating content. In such highly replicated environments, a particular dataset can reside ...
Sudharshan Vazhkudai
ECRTS
2004
IEEE
15 years 10 months ago
An Architecture for Real-Time Active Content Distribution
The phenomenal growth of the world-wide web has made it the most popular Internet application today. Web caching and content distribution services have been recognized as valuable...
Chengdu Huang, Seejo Sebastine, Tarek F. Abdelzahe...
CPAIOR
2008
Springer
15 years 8 months ago
Optimal Deployment of Eventually-Serializable Data Services
Abstract. Replication is a fundamental technique for increasing throughput and achieving fault tolerance in distributed data services. However, its implementation may induce signif...
Laurent Michel, Alexander A. Shvartsman, Elaine L....
UAI
2003
15 years 7 months ago
Exploiting Locality in Searching the Web
Published experiments on spidering the Web suggest that, given training data in the form of a (relatively small) subgraph of the Web containing a subset of a selected class of tar...
Joel Young, Thomas Dean