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» Replicating for Performance: Case Studies
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AUIC
2006
IEEE
16 years 23 days ago
From pushing buttons to play and progress: value and interaction in fable
A value can be understood as a belief that one mode of conduct is preferable to others. The user-interface of computer games mediates all player conduct in the game and is therefo...
Pippin Barr, James Noble, Robert Biddle, Rilla Kha...
DASC
2006
IEEE
16 years 23 days ago
Service Clouds: A Distributed Infrastructure for Constructing Autonomic Communication Services
Abstract— This paper describes Service Clouds, a distributed infrastructure designed to facilitate rapid prototyping and deployment of services that enhance communication perform...
Philip K. McKinley, Farshad A. Samimi, Jonathan K....
DSRT
2006
IEEE
16 years 23 days ago
Design of Distributed Collaborative Application through Service Aggregation
The pace of technological change requires applications to constantly evolve. Service Oriented Architecture (SOA) promises to render this evolution more flexible. We present a cas...
Andrew Roczniak, Jamil Melhem, Pierre Lévy,...
HAPTICS
2006
IEEE
16 years 23 days ago
Vibrotactile Targeting in Multimodal Systems: Accuracy and Interaction
Tactile displays that enhance appreciation of virtual and real environments are becoming increasingly common. Extending a series of prior studies, we explored spatial resolution f...
Roger W. Cholewiak, Christopher McGrath
IDEAS
2006
IEEE
146views Database» more  IDEAS 2006»
16 years 22 days ago
Trajectory Similarity Search in Spatial Networks
In several applications, data objects are assumed to move on predefined spatial networks such as road segments, railways, invisible air routes. Moving objects may exhibit similar...
Eleftherios Tiakas, Apostolos N. Papadopoulos, Ale...