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DSRT
2000
IEEE
15 years 11 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
DATE
1998
IEEE
106views Hardware» more  DATE 1998»
15 years 11 months ago
March Tests for Word-Oriented Memories
Most memory test algorithms are optimized tests for a particular memory technology and a particular set of fault models, under the assumption that the memory is bit-oriented; i.e....
A. J. van de Goor, Issam B. S. Tlili
DSRT
2004
IEEE
15 years 10 months ago
HLA-Based Distributed Simulation Cloning
Distributed simulation cloning technology is designed to analyze alternative scenarios of a distributed simulation concurrently within the same execution session. The goal is to o...
Dan Chen, Stephen John Turner, Boon-Ping Gan, Went...
ISTCS
1997
Springer
15 years 10 months ago
Learning with Queries Corrupted by Classification Noise
Kearns introduced the "statistical query" (SQ) model as a general method for producing learning algorithms which are robust against classification noise. We extend this ...
Jeffrey C. Jackson, Eli Shamir, Clara Shwartzman
LREC
2008
129views Education» more  LREC 2008»
15 years 8 months ago
Chinese Core Ontology Construction from a Bilingual Term Bank
A core ontology is a mid-level ontology which bridges the gap between an upper ontology and a domain ontology. Automatic Chinese core ontology construction can help quickly model ...
Yi-Rong Chen, Qin Lu, Wenjie Li, Gaoying Cui