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TVCG
2010
213views more  TVCG 2010»
15 years 4 months ago
Real-Time Detection and Tracking for Augmented Reality on Mobile Phones
—In this paper, we present three techniques for 6DOF natural feature tracking in real time on mobile phones. We achieve interactive frame rates of up to 30 Hz for natural feature...
Daniel Wagner, Gerhard Reitmayr, Alessandro Mullon...
VR
2010
IEEE
235views Virtual Reality» more  VR 2010»
15 years 4 months ago
VirtualizeMe: Real-time avatar creation for Tele-Immersion environments
VirtualizeMe introduces a new design for a fully immersive TeleImmersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creatio...
Daniel Knoblauch, Pau Moreno Font, Falko Kuester
VR
2010
IEEE
188views Virtual Reality» more  VR 2010»
15 years 4 months ago
Illuminating the past: state of the art
Virtual reconstruction and representation of historical environments and objects have been of research interest for nearly two decades. Physically-based and historically accurate ...
Jassim Happa, Mark Mudge, Kurt Debattista, Alessan...
WCRE
2010
IEEE
15 years 4 months ago
Immediacy through Interactivity: Online Analysis of Run-time Behavior
—Visualizations of actual run-time data support the comprehension of programs, like examples support the ion of abstract concepts and principles. Unfortunately, the required run-...
Michael Perscheid, Bastian Steinert, Robert Hirsch...
CORR
2010
Springer
142views Education» more  CORR 2010»
15 years 4 months ago
Budget Feasible Mechanisms
We study a novel class of mechanism design problems in which the outcomes are constrained by the payments. This basic class of mechanism design problems captures many common econom...
Christos H. Papadimitriou, Yaron Singer