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CGF
2004
165views more  CGF 2004»
15 years 6 months ago
Point Cloud Collision Detection
In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not be...
Jan Klein, Gabriel Zachmann
CGF
2004
175views more  CGF 2004»
15 years 6 months ago
DiFi: Fast 3D Distance Field Computation Using Graphics Hardware
We present an algorithm for fast computation of discretized 3D distance fields using graphics hardware. Given a set of primitives and a distance metric, our algorithm computes the...
Avneesh Sud, Miguel A. Otaduy, Dinesh Manocha
COGSCI
2004
108views more  COGSCI 2004»
15 years 6 months ago
Making the ineffable explicit: estimating the information employed for face classifications
When we look at a face, we readily perceive that person's gender, expression, identity, age, and attractiveness. Perceivers as well as scientists have hitherto had little suc...
Michael C. Mangini, Irving Biederma
CG
2000
Springer
15 years 6 months ago
Adapting computer graphics curricula to changes in graphics
Introductory computer graphics courses are changing their focus and learning environments. Improvements in hardware and software technology coupled with changes in preparation, in...
Lewis E. Hitchner, Henry Sowizral
CGF
2000
127views more  CGF 2000»
15 years 6 months ago
Interactive High-Quality Maximum Intensity Projection
Maximum Intensity Projection (MIP) is a volume rendering technique which is used to visualize high-intensity structures within volumetric data. At each pixel the highest data valu...
Lukas Mroz, Helwig Hauser, Eduard Gröller