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CGF
2005
84views more  CGF 2005»
15 years 6 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
CGF
2005
126views more  CGF 2005»
15 years 6 months ago
Pen-and-Ink for BlobTree Implicit Models
New techniques are presented for rendering complex hierarchical skeletal implicit models in several pen-and-ink styles. A particle system is employed to find interesting areas on ...
Kevin Foster, Pauline Jepp, Brian Wyvill, Mario Co...
CGF
2005
186views more  CGF 2005»
15 years 6 months ago
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
CGF
2005
78views more  CGF 2005»
15 years 6 months ago
The Occlusion Camera
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample vis...
Chunhui Mei, Voicu Popescu, Elisha Sacks
TROB
2008
118views more  TROB 2008»
15 years 6 months ago
Connectedness Preserving Distributed Swarm Aggregation for Multiple Kinematic Robots
Abstract-- A distributed swarm aggregation algorithm is developed for a team of multiple kinematic agents. Specifically, each agent is assigned with a control law which is the sum ...
Dimos V. Dimarogonas, Kostas J. Kyriakopoulos