Sciweavers

3669 search results - page 571 / 734
» Rendering
Sort
View
GRAPHICSINTERFACE
2007
15 years 8 months ago
Feature peeling
We present a novel rendering algorithm that analyses the ray profiles along the line of sight. The profiles are subdivided according to encountered peaks and valleys at so calle...
Muhammad Muddassir Malik, Torsten Möller, M. ...
GRAPHICSINTERFACE
2007
15 years 8 months ago
Point-based stream surfaces and path surfaces
We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distrib...
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop...
GRAPHICSINTERFACE
2008
15 years 8 months ago
Layered variance shadow maps
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
Andrew Lauritzen, Michael McCool
HCI
2007
15 years 8 months ago
A Distributed Framework for Scalable Large-Scale Crowd Simulation
Emerging applications in the area of Emergency Response and Disaster Management are increasingly demanding interactive capabilities to allow for the quick understanding of a critic...
Miguel Lozano, Pedro Morillo, Daniel Lewis, Dirk R...
IIWAS
2008
15 years 8 months ago
Using conditional transformations for semantic user interface adaptation
The rapid growth of mobile Internet use requires highly flexible and adaptable user interfaces for web applications. Contextual data from various sources as for example device HMI...
Pascal Bihler, Merlin Fotsing, Günter Kniesel...