In dynamically changing environments a planning system does not have all the required information at the first place and the world state can change, rendering the original plan i...
Traditionally, distributed computing problems have been solved by partitioning data into chunks able to be handled by commodity hardware. Such partitioning is not possible in case...
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
This paper presents a framework that uses the outputs of model simplification to guide the construction of bounding volume hierarchies for use in, for example, collision detection...
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...