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SI3D
2006
ACM
16 years 16 days ago
The depth discontinuity occlusion camera
Rendering a scene using a single depth image suffers from disocclusion errors as the view translates away from the reference view. We present the depth discontinuity occlusion cam...
Voicu Popescu, Daniel G. Aliaga
SI3D
2006
ACM
16 years 16 days ago
Jump flooding in GPU with applications to Voronoi diagram and distance transform
This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
Guodong Rong, Tiow Seng Tan
SIGIR
2006
ACM
16 years 16 days ago
Topical link analysis for web search
Traditional web link-based ranking schemes use a single score to measure a page’s authority without concern of the community from which that authority is derived. As a result, a...
Lan Nie, Brian D. Davison, Xiaoguang Qi
UIST
2006
ACM
16 years 16 days ago
Procedural haptic texture
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Jeremy Shopf, Marc Olano
VRST
2006
ACM
16 years 16 days ago
The impact of immersive virtual reality displays on the understanding of data visualization
This paper presents evidence that situational awareness in a visualization of data benefits from immersive, virtual reality display technology because such displays appear to supp...
Ahmed Bayyari, Mihail Eduard Tudoreanu