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CG
2004
Springer
15 years 6 months ago
3D video fragments: dynamic point samples for real-time free-viewpoint video
We present 3D video fragments, a dynamic point sample framework for real-time free-viewpoint video. By generalizing 2D video pixels towards 3D irregular point samples we combine t...
Stephan Würmlin, Edouard Lamboray, Markus H. ...
CIE
2004
Springer
15 years 6 months ago
Automating Lighting Design for Interactive Entertainment
Recent advances in computer graphics, particularly in real-time rendering, have caused major improvements in 3D graphics and rendering techniques used in interactive entertainment...
Magy Seif El-Nasr, Ian Horswill
CGF
2002
149views more  CGF 2002»
15 years 6 months ago
Using Perceptual Texture Masking for Efficient Image Synthesis
Texture mapping has become indispensable in image synthesis as an inexpensive source of rich visual detail. Less obvious, but just as useful, is its ability to mask image errors d...
Bruce Walter, Sumanta N. Pattanaik, Donald P. Gree...
DEBU
1999
109views more  DEBU 1999»
15 years 6 months ago
Data Management for XML: Research Directions
This paper is a July 1999 snapshot of a "whitepaper" that I've been working on. The purpose of the whitepaper, which I initially drafted in April 1999, was to formu...
Jennifer Widom
TOG
2002
153views more  TOG 2002»
15 years 6 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...