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GAMEON
2003
15 years 8 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
BMCBI
2010
268views more  BMCBI 2010»
15 years 6 months ago
A high-level 3D visualization API for Java and ImageJ
Background: Current imaging methods such as Magnetic Resonance Imaging (MRI), Confocal microscopy, Electron Microscopy (EM) or Selective Plane Illumination Microscopy (SPIM) yield...
Benjamin Schmid, Johannes E. Schindelin, Albert Ca...
CGF
2010
144views more  CGF 2010»
15 years 6 months ago
Illustrative White Matter Fiber Bundles
Diffusion Tensor Imaging (DTI) has made feasible the visualization of the fibrous structure of the brain white matter. In the last decades, several fiber-tracking methods have bee...
Ron Otten, Anna Vilanova, Huub van De Wetering
CG
2008
Springer
15 years 6 months ago
Masked photo blending: Mapping dense photographic data set on high-resolution sampled 3D models
The technological advance of sensors is producing an exponential size growth of the data coming from 3D scanning and digital photography. The production of digital 3D models consi...
Marco Callieri, Paolo Cignoni, Massimiliano Corsin...
CGF
2008
151views more  CGF 2008»
15 years 6 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...