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NETGAMES
2004
ACM
16 years 3 days ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
NPAR
2004
ACM
16 years 3 days ago
IMPaSTo: a realistic, interactive model for paint
We present a paint model for use in interactive painting systems that captures a wide range of styles similar to oils or acrylics. The model includes both a numerical simulation t...
William V. Baxter III, Jeremy D. Wendt, Ming C. Li...
VRCAI
2004
ACM
16 years 3 days ago
A novel approach to extract triangle strips for iso-surfaces in volumes
The Marching Cubes (MC) algorithm is a popular approach to extract iso-surfaces from volumetric data. This approach extracts triangles from the volume data for a specific iso-valu...
Jagannathan Lakshmipathy, Wieslaw L. Nowinski, Eri...
RT
2004
Springer
16 years 1 days ago
All-Frequency Precomputed Radiance Transfer for Glossy Objects
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering of glossy surfaces and includes shadowing effects from dynamic, “all-frequen...
Xinguo Liu, Peter-Pike J. Sloan, Heung-Yeung Shum,...
IPPS
2003
IEEE
15 years 12 months ago
Phylogenetic Tree Inference on PC Architectures with AxML/PAxML
Inference of phylogenetic trees comprising hundreds or even thousands of organisms based on the maximum likelihood method is computationally extremely expensive. In previous work,...
Alexandros Stamatakis, Thomas Ludwig 0002