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VRCAI
2006
ACM
16 years 19 days ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
VRCAI
2006
ACM
16 years 19 days ago
Erasing, digging and clipping in volumetric datasets with one or two hands
Visualization of volumetric datasets is common in many fields and has been an active area of research in the past two decades. In spite of developments in volume visualization te...
Rafael Huff, Carlos A. Dietrich, Luciana Porcher N...
KDD
2005
ACM
177views Data Mining» more  KDD 2005»
16 years 5 days ago
Combining partitions by probabilistic label aggregation
Data clustering represents an important tool in exploratory data analysis. The lack of objective criteria render model selection as well as the identification of robust solutions...
Tilman Lange, Joachim M. Buhmann
COMPGEOM
2004
ACM
16 years 3 days ago
Single-strip triangulation of manifolds with arbitrary topology
Triangle strips have been widely used for efficient rendering. It is NP-complete to test whether a given triangulated model can be represented as a single triangle strip, so many...
David Eppstein, M. Gopi
MM
2004
ACM
117views Multimedia» more  MM 2004»
16 years 3 days ago
Optimized mesh and texture multiplexing for progressive textured model transmission
An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
Sheng Yang, Chao-Hua Lee, C. C. Jay Kuo