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CG
2004
Springer
15 years 6 months ago
Occlusion Culling in OpenSG PLUS
Very large polygonal models are frequently used in scientific computing, mechanical engineering, or virtual medicine. An effective technique to handle these large models is occlus...
Dirk Staneker, Dirk Bartz, Wolfgang Straßer
CGF
2004
173views more  CGF 2004»
15 years 6 months ago
Simulating and Modeling Lichen Growth
This paper presents a system for modeling lichens and simulating their propagation and growth in a virtual scene. Lichens colonize almost every substrate in nature and play an imp...
Brett Desbenoit, Eric Galin, Samir Akkouche
CGF
2000
106views more  CGF 2000»
15 years 6 months ago
Constructive Volume Geometry
: Having evolved from volume visualisation, volume graphics is emerging as an important sub-field of computer graphics. This paper focuses on a fundamental aspect of volume graphic...
Min Chen, J. V. Tucker
CGF
2000
102views more  CGF 2000»
15 years 6 months ago
Tone Reproduction for Interactive Walkthroughs
When a rendering algorithm has created a pixel array of radiance values the task of producing an image is not yet completed. In fact, to visualize the result the radiance values s...
Annette Scheel, Marc Stamminger, Hans-Peter Seidel
CGF
2002
155views more  CGF 2002»
15 years 6 months ago
Improved Scene Reconstruction from Range Images
The modeling of real scenes is a complex and challenging task for which the use of laser rangefinders is one of the most promising approaches. Unfortunately, in many situations, i...
Jianning Wang, Manuel M. Oliveira