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TCSV
2008
152views more  TCSV 2008»
15 years 6 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
JAT
2007
92views more  JAT 2007»
15 years 6 months ago
On real-analytic recurrence relations for cardinal exponential B-splines
Let LN+1 be a linear differential operator of order N + 1 with constant coefficients and real eigenvalues 1, . . . , N+1, let E( N+1) be the space of all C∞-solutions of LN+1 o...
J. M. Aldaz, Ognyan Kounchev, Hermann Render
JCP
2007
94views more  JCP 2007»
15 years 6 months ago
Low-Complexity Analysis of Repetitive Regularities for Biometric Applications
— Presented in this paper is a joint algorithm optimization and architecture design framework for analysis of repetitive regularities. Two closely coupled algorithm optimization ...
Lei Wang, Niral Patel
TOG
2008
120views more  TOG 2008»
15 years 6 months ago
Real-time, all-frequency shadows in dynamic scenes
Shadow computation in dynamic scenes under complex illumination is a challenging problem. Methods based on precomputation provide accurate, real-time solutions, but are hard to ex...
Thomas Annen, Zhao Dong, Tom Mertens, Philippe Bek...
CG
2005
Springer
15 years 6 months ago
A polar-plane-based method for natural illumination of plants and trees
We introduce an illumination method for outdoor scenes containing plants and trees. Our method supports multiresolution plant and tree models based on random L-systems. The method...
Maria J. Vicent, Vicente Rosell, Roberto Viv&oacut...