Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Let LN+1 be a linear differential operator of order N + 1 with constant coefficients and real eigenvalues 1, . . . , N+1, let E( N+1) be the space of all C∞-solutions of LN+1 o...
— Presented in this paper is a joint algorithm optimization and architecture design framework for analysis of repetitive regularities. Two closely coupled algorithm optimization ...
Shadow computation in dynamic scenes under complex illumination is a challenging problem. Methods based on precomputation provide accurate, real-time solutions, but are hard to ex...
Thomas Annen, Zhao Dong, Tom Mertens, Philippe Bek...
We introduce an illumination method for outdoor scenes containing plants and trees. Our method supports multiresolution plant and tree models based on random L-systems. The method...
Maria J. Vicent, Vicente Rosell, Roberto Viv&oacut...