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VISSYM
2003
15 years 8 months ago
ISOSLIDER: A System for Interactive Exploration of Isosurfaces
We present ISOSLIDER, a system for interactive exploration of isosurfaces of a scalar field. Our algorithm focuses on fast update of isosurfaces for interactive display as a user...
Jatin Chhugani, Sudhir Vishwanath, Jonathan D. Coh...
GRAPHICSINTERFACE
1998
15 years 8 months ago
Ray-tracing Procedural Displacement Shaders
Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
Wolfgang Heidrich, Hans-Peter Seidel
WSCG
2003
142views more  WSCG 2003»
15 years 8 months ago
Melting Objects
This paper describes a technique for producing realistic animations of melting objects. The work presented here introduces a method that accurately models both thermal flow and t...
Mark W. Jones
WSCG
2003
155views more  WSCG 2003»
15 years 8 months ago
Progressive Compression of Visibility Data for View-dependent Multiresolution Meshes
In this paper we present a lossless and optionally lossy compression method for precomputed visibility data for view-dependent multiresolution meshes, which supports out-of-core r...
Christopher Zach, Konrad F. Karner
AAAI
1997
15 years 8 months ago
Using CSP Look-Back Techniques to Solve Real-World SAT Instances
We report on the performance of an enhanced version of the “Davis-Putnam” (DP) proof procedure for propositional satisfiability (SAT) on large instances derived from realworld...
Roberto J. Bayardo Jr., Robert Schrag