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RT
2001
Springer
15 years 11 months ago
Real-Time Occlusion Culling with a Lazy Occlusion Grid
We present a new conservative image-based occlusion culling method to increase the speed of hardware accelerated rendering of very complex general scenes which may consist of mill...
Heinrich Hey, Robert F. Tobler, Werner Purgathofer
RT
2001
Springer
15 years 11 months ago
Opacity Shadow Maps
Opacity shadow maps approximate light transmittance inside a complex volume with a set of planar opacity maps. A volume made of standard primitives (points, lines, and polygons) i...
Tae-Yong Kim 0002, Ulrich Neumann
CGI
2000
IEEE
15 years 11 months ago
Augmented Reality for Real and Virtual Humans
Current Virtual Reality technologies provide many ways to interact with Virtual Humans. Most of those techniques, however are limited to synthetic elements and require cumbersome ...
Selim Balcisoy, Remy Torre, Michal Ponder, Pascal ...
ICRA
2000
IEEE
121views Robotics» more  ICRA 2000»
15 years 11 months ago
Stable Haptic Interaction Using the Excalibur Force Display
Creating a compelling haptic sense of immersion in a virtual environment is a challenging task for the control engineer. A haptic display must render both low impedance free-space...
Richard J. Adams, Daniel Klowden, Blake Hannaford
MICRO
2000
IEEE
98views Hardware» more  MICRO 2000»
15 years 11 months ago
Efficient conditional operations for data-parallel architectures
Many data-parallel applications, including emerging media applications, have regular structures that can easily be expressed as a series of arithmetic kernels operating on data st...
Ujval J. Kapasi, William J. Dally, Scott Rixner, P...