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CA
2003
IEEE
16 years 6 days ago
Improvements on a Simple Muscle-Based 3D Face for Realistic Facial Expressions
Facial expressions play an important role in face-to-face communication. With the development of personal computers capable of rendering high quality graphics, computer facial ani...
The Duy Bui, Dirk Heylen, Anton Nijholt
CA
2003
IEEE
16 years 6 days ago
A Procedural Approach to Animate Interactive Natural Sceneries
This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [11] by enabling the on-the-fly generation ...
Sylvain Guerraz, Frank Perbet, David Raulo, Fran&c...
CGI
2003
IEEE
16 years 5 days ago
Creating Various Styles of Animations Using Example-Based Filtering
A number of Non-Photorealistic Rendering methods for producing artistic style images have been developed. Recently, a method called “Image Analogies” was proposed. This method...
Ryota Hashimoto, Henry Johan, Tomoyuki Nishita
CGI
2003
IEEE
16 years 5 days ago
Ray Tracing Height Fields
We present a novel surface reconstruction algorithm which can directly reconstruct surfaces with different levels of smoothness in one framework from height fields using 3D discr...
Huamin Qu, Feng Qiu, Nan Zhang 0011, Arie E. Kaufm...
HICSS
2003
IEEE
113views Biometrics» more  HICSS 2003»
16 years 5 days ago
Characteristics of IT Outsourcing Contracts
Once the decision to outsource an activity has been made, managers are faced with issues related to the management of the relationship with their service providers. A critical ele...
Benoit Aubert, Jean-Francois Houde, Michel Patry, ...