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ISCAS
2007
IEEE
120views Hardware» more  ISCAS 2007»
16 years 1 months ago
CREMA: A Parallel Hardware Raytracing Machine
— A raytracer calculates how a camera would observe a potentially complex scene consisting of numerous objects and light sources. If all the objects are modeled by n primitives, ...
Ulf Ochsenfahrt, Ralf Salomon
ISMAR
2007
IEEE
16 years 1 months ago
Semi-automatic Annotations in Unknown Environments
Unknown environments pose a particular challenge for augmented reality applications because the 3D models required for tracking, rendering and interaction are not available ahead ...
Gerhard Reitmayr, Ethan Eade, Tom Drummond
ISMAR
2007
IEEE
16 years 1 months ago
Retexturing in the Presence of Complex Illumination and Occlusions
We present a non-rigid registration technique that achieves spatial, photometric, and visibility accuracy. It lets us photo-realistically augment 3D deformable surfaces under comp...
Julien Pilet, Vincent Lepetit, Pascal Fua
PG
2007
IEEE
16 years 1 months ago
Soft-Tissue Deformation for In Vivo Volume Animation
Articulated body animation with smooth skin deformation is an important topic in computer graphics. This paper presents a pipeline that extends articulated body deformation to the...
Taehyun Rhee, John P. Lewis, Ulrich Neumann, Krish...
SIBGRAPI
2007
IEEE
16 years 1 months ago
Application-independent accurate mouse placements on surfaces of arbitrary geometry
Most direct manipulation tasks rely on precise placements of the cursor on the object of interest. Commonly, this requires the knowledge of distinct application-dependent geometry...
Harlen Costa Batagelo, Shin-Ting Wu