Sciweavers

3669 search results - page 343 / 734
» Rendering
Sort
View
COMPUTING
2007
101views more  COMPUTING 2007»
15 years 6 months ago
Reverse engineering with subdivision surfaces
Reverse engineering is concerned with the reconstruction of surfaces from three-dimensional point clouds originating from laser-scanned objects. We present an adaptive surface rec...
P. Keller, Martin Bertram, Hans Hagen
TASLP
2008
96views more  TASLP 2008»
15 years 6 months ago
Fast Tracing of Acoustic Beams and Paths Through Visibility Lookup
The beam tracing method can be used for the fast tracing of a large number of acoustic paths through a direct lookup of a special tree-like data structure (beam tree) that describe...
Fabio Antonacci, M. Foco, Augusto Sarti, Stefano T...
CGF
2005
95views more  CGF 2005»
15 years 6 months ago
Fast Summed-Area Table Generation and its Applications
We introduce a technique to rapidly generate summed-area tables using graphics hardware. Summed area tables, originally introduced by Crow, provide a way to filter arbitrarily lar...
Justin Hensley, Thorsten Scheuermann, Greg Coombe,...
VC
2008
93views more  VC 2008»
15 years 6 months ago
Real-time editing and relighting of homogeneous translucent materials
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF parameters at precomputation time. We present a novel method for accurate rendering a...
Rui Wang 0004, Ewen Cheslack-Postava, Rui Wang 000...
CACM
2000
120views more  CACM 2000»
15 years 6 months ago
Universal Usability
ost abstract sense, we build web pages so that computers can read them. The software that people use to access web pages is what "reads" the document. How the page is ren...
Ben Shneiderman