— Rendering a stiff virtual wall remains a core challenge in the field of haptics. A passivity study of this problem is presented, which relates the maximum achievable wall stif...
Abstract. Nowadays computer graphics hardware presents a series of characteristics, such as AGP memory, vertex cache, etc., that can be used for real-time rendering. The aim of thi...
This paper proposes an intra-stream synchronization algorithm for haptic media in networked virtual environments where a user manipulates a CG object collaboratively in a 3-D virt...
Abstract. This paper presents a method for automatic removal of artifacts that appear in silhouettes extracted from polygonal meshes due to the discrete nature of meshes and numeri...
Kevin Foster, Mario Costa Sousa, Faramarz F. Samav...
This paper presents various procedures that can be used in order to numerically evaluate what the maximum Z−width that can be rendered by a mobile haptic interface will be given ...
Federico Barbagli, Alessandro Formaglio, M. Franzi...