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TAP
2010
Springer
191views Hardware» more  TAP 2010»
15 years 5 months ago
Mesh saliency and human eye fixations
raction, simplification, segmentation, illumination, rendering, and illustration. Even though this technique is inspired by models of low-level human vision, it has not yet been v...
Youngmin Kim, Amitabh Varshney, David W. Jacobs, F...
TKDE
2010
164views more  TKDE 2010»
15 years 5 months ago
Defeasible Contextual Reasoning with Arguments in Ambient Intelligence
Abstract—The imperfect nature of context in Ambient Intelligence environments and the special characteristics of the entities that possess and share the available context informa...
Antonis Bikakis, Grigoris Antoniou
TVCG
2010
156views more  TVCG 2010»
15 years 5 months ago
Yet Faster Ray-Triangle Intersection (Using SSE4)
—Ray-triangle intersection is an important algorithm, not only in the field of realistic rendering (based on ray tracing), but also in physics simulation, collision detection, m...
Jirí Havel, Adam Herout
TVCG
2010
194views more  TVCG 2010»
15 years 5 months ago
Declarative Language Design for Interactive Visualization
Abstract—We investigate the design of declarative, domain-specific languages for constructing interactive visualizations. By separating specification from execution, declarativ...
Jeffrey Heer, Michael Bostock
HVEI
2009
15 years 4 months ago
Psychophysical evaluation of a variable friction tactile interface
This study explores the haptic rendering capabilities of a variable friction tactile interface through psychophysical experiments. In order to obtain a deeper understanding of the...
Evren Samur, J. Edward Colgate, Michael A. Peshkin