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CGF
2008
129views more  CGF 2008»
15 years 6 months ago
Caustic Forecasting: Unbiased Estimation of Caustic Lighting for Global Illumination
We present an unbiased method for generating caustic lighting using importance sampled Path Tracing with Caustic Forecasting. Our technique is part of a straightforward rendering ...
B. C. Budge, John C. Anderson, Kenneth I. Joy
CGF
2008
137views more  CGF 2008»
15 years 6 months ago
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a...
P. Guerrero, Stefan Jeschke, Michael Wimmer
CORR
2010
Springer
165views Education» more  CORR 2010»
15 years 6 months ago
Physically-based particle simulation and visualization of pastes and gels
This paper is focused on the question of simulation and visualization of 3D gel and paste dynamic effects. In a first part, we introduce a 3D physically based particle (or mass-in...
Claire Guilbaud, Annie Luciani, Nicolas Castagn&ea...
CG
2006
Springer
15 years 6 months ago
G-Strokes: A Concept for Simplifying Line Stylization
In most previous NPR line rendering systems, geometric properties have been directly used to extract and stylize certain edges. However, this approach is bound to a tight stylizat...
Tobias Isenberg, Angela Brennecke
CGF
2006
130views more  CGF 2006»
15 years 6 months ago
Wrinkling Coarse Meshes on the GPU
The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to gen...
Jörn Loviscach