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VISSYM
2007
15 years 9 months ago
Subdivision Volume Splatting
Volumetric Subdivision (VS) is a powerful paradigm that enables volumetric sculpting and realistic volume deformations that give rise to the concept of "virtual clay". I...
Kevin T. McDonnell, Neophytos Neophytou, Klaus Mue...
EXACT
2008
15 years 9 months ago
Linked and Convergent Structures in Discourse-Based Reasoning
Abstract. Explanation and argumentation are fundamental to reasoning. They are therefore of some importance to artificial intelligence. Discourse-based reasoning (DBR) is a knowled...
Andrew Potter
FLAIRS
2008
15 years 9 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
APGV
2008
ACM
172views Visualization» more  APGV 2008»
15 years 8 months ago
Brightness of the glare illusion
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Akiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans...
APGV
2008
ACM
164views Visualization» more  APGV 2008»
15 years 8 months ago
Quantifying usability in secure graphics: assessing the user costs of protecting 3D content
There is an increasing need for methods for secure dissemination of interactive 3D graphics content, providing protection for valuable 3D models while still allowing them to be wi...
Jiajun Zhu, Jonathan Z. Bakdash, David Koller, Tho...