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CGI
1998
IEEE
15 years 11 months ago
Illumination Dependent Refinement of Multiresolution Meshes
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geometr...
Andreas Schilling, Reinhard Klein, Wolfgang Stra&s...
IWAI
1999
Springer
15 years 11 months ago
Redesigning the Agents' Decision Machinery
In a multi-agent system, agents must decide what to do and by what order. Autonomy is a key notion in such a system, since it is mainly the autonomy of the agents that makes the en...
Luis Antunes, Helder Coelho
LOPSTR
1999
Springer
15 years 11 months ago
Annotations for Prolog - A Concept and Runtime Handling
Abstract. A concept of annotations for rendering procedural aspects of Prolog is presented, built around wellknown procedural concepts of Standard Prolog. Annotations describe prop...
Marija Kulas
RT
1999
Springer
15 years 11 months ago
Interactive Ray-Traced Scene Editing using Ray Segment Trees
This paper presents a ray tracer that facilitates near-interactive scene editing with incremental rendering; the user can edit the scene both by manipulating objects and by changin...
Kavita Bala, Julie Dorsey, Seth J. Teller
VVS
1998
IEEE
91views Visualization» more  VVS 1998»
15 years 11 months ago
Design of Accurate and Smooth Filters for Function and Derivative Reconstruction
The correct choice of function and derivative reconstruction filters is paramount to obtaining highly accurate renderings. Most filter choices are limited to a set of commonly use...
Torsten Möller, Klaus Mueller, Yair Kurzion, ...