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ICMCS
2007
IEEE
161views Multimedia» more  ICMCS 2007»
16 years 1 months ago
Generating High-Resolution Textures for 3D Virtual Environments using View-Independent Texture Mapping
Image based modeling and rendering techniques have become increasingly popular for creating and visualizing 3D models from a set of images. Typically, these techniques depend on v...
Charalambos Poullis, Suya You, Ulrich Neumann
ICMCS
2007
IEEE
123views Multimedia» more  ICMCS 2007»
16 years 1 months ago
Efficient Parallelization of H.264 Decoding with Macro Block Level Scheduling
The H.264 decoder has a sequential, control intensive front end that makes it difficult to leverage the potential performance of emerging manycore processors. Preparsing is a fun...
Jike Chong, Nadathur Satish, Bryan C. Catanzaro, K...
ISMAR
2007
IEEE
16 years 29 days ago
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
Ben Avery, Wayne Piekarski, Bruce H. Thomas
PG
2007
IEEE
16 years 28 days ago
QAS: Real-Time Quadratic Approximation of Subdivision Surfaces
We introduce QAS, an efficient quadratic approximation of subdivision surfaces which offers a very close appearance compared to the true subdivision surface but avoids recursion,...
Tamy Boubekeur, Christophe Schlick
VR
2007
IEEE
147views Virtual Reality» more  VR 2007»
16 years 28 days ago
Real-time Volumetric Haptic and Visual Burrhole Simulation
This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a Virtual Realitybased craniotomy surgical simulator. A modifie...
Eric Acosta, Alan Liu