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CGF
2004
173views more  CGF 2004»
15 years 6 months ago
GPU-Based Nonlinear Ray Tracing
In this paper, we present a mapping of nonlinear ray tracing to the GPU which avoids any data transfer back to main memory. The rendering process consists of the following parts: ...
Daniel Weiskopf, Tobias Schafhitzel, Thomas Ertl
IWC
2000
99views more  IWC 2000»
15 years 6 months ago
Effective information visualisation: a study of graph drawing aesthetics and algorithms
Information visualisation systems which generate diagrams representing discrete relational information must consider potential users if they are to be effective. Many algorithms w...
Helen C. Purchase
VR
2010
IEEE
147views Virtual Reality» more  VR 2010»
15 years 5 months ago
Avatar self-embodiment enhances distance perception accuracy in non-photorealistic immersive virtual environments
Non-photorealistically rendered (NPR) immersive virtual environments (IVEs) can facilitate conceptual design in architecture by enabling preliminary design sketches to be previewe...
Lane Phillips, Brian Ries, Michael Kaeding, Victor...

Publication
254views
15 years 6 days ago
Z-fighting aware Depth Peeling
Efficient capturing of the entire topological and geometric information of a 3D scene is an important feature in many graphics applications for rendering multi-fragment effects. Ex...
Andreas Vasilakis and Ioannis Fudos

Publication
275views
17 years 5 months ago
Line-art Illustration of Dynamic and Specular Surfaces
Line-art illustrations are effective tools for conveying shapes and shading of complex objects. We present a set of new algorithms to render line-art illustrations of dynamic and s...
Yongjin Kim, Jingyi Yu, Xuan Yu, Seungyong Lee